There are also a welter of new competitive local/online modes, including elimination, which kicks out the player with the lowest score in each section of a song Streakers, in which the player with the longest note-streak wins and Do Or Die, in which anyone who misses three notes in a section loses. Given Guitar Hero's status as the king of party-games, Party Play should go down well. GH5's main new innovation, though, is welcome: Party Play, which sets its songs playing on an iPod-style loop, and allows players to jump in at the helm of their favourite instrument whenever they want. But Guitar Hero 5 breeds a nagging sense of disquiet: one feels it is treading water, a dangerous approach given the huge strides the rival developer Harmonix made with Beatles Rock Band. T he Guitar Hero franchise is hugely popular, inspiring a tribal level of following, and it's easy to see why – the original fake-band game is still fantastically good fun to play.
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